I have finished working on the robotic arms engineering station yesterday, and dropped it on my portfolio and stores. I used this model 3 months back for creating a large scifi environment concept scene. The new version has cleaned up geometry, objects split for easy texturing and animation, I unwrapped the UVs, and made sure that the mesh is manifold. It is a medium poly level model, with around 200k tris and 100k verts. Available on all of my stores
Then I thought that it would be fun to actually animate those arms, and put the whole rig in motion. I created a short video that showcases the model from all angles and helps to visualise arm movement. Hope you guys like it!
I thought about it a lot, and wanted to do it for years, but never had the time to properly focus on 3D. June of last year I finally decided to take a proper 150% full on dive into the world of 3D modelling. My focus is be sci-fi, hard surface, possibly with some occasional organic sculpting, but only as a mean to an end of creating hard surface sci-fi art.
I am currently working in Blender, using tons of add-on, but mainly Hardops, Boxcutter, Mesh Machine, Machine Tools, Decal Machine, Kitops and Mira tools. I am building my 3D art folio, which you can see on my pages on ArtStation and Smugmug, I am creating assets and models for games, movies and individual clients; you can find some of them on my stores, on Gumroad, Artstation, CGTrader and BlenderMarket.
I am also involved in a massive 3D art related project, which should materialise mid of this year, so I will be able to share more details in regards to that later on. Furthermore, you may soon see new videos showcasing my 3D art and Blender / Hardops, etc. tutorials are coming at some point. Time is tight, and 24h is not enough, but what we need to soldier on!
Blog was quiet for some time now, but I will try to keep you guys updated on what is happening a bit more often.
Ponte Ryuurui (品天龍涙)